> > |> just wanna ask, is there mobprogs for Oasis OLC 2.0 > > >running on bpl17? And if so, where can i find them? > > >Ive tried to patch the mobprogs from the circlemud ftp site > > >but im not doing very well... Well im just curious > > >because i really need mobprogs, :-) > > > > Use dg_scripts instead. They work for items and room as well as mobs and > > allow a more complex scripting(IMHO). You should find a copy of dg_scripts > > with OasisOLC 2.0 on Ceramic Mouse - developer.circlemud.org. Hope this > > helps > > > Of course, it's more difficult to switch over all your current > working mobprogs. There's no good reason you can't have both of course. > From what I garnered though, while trying to get Oasis OLC 2.0 to patch > cleanly into bpl17, Oasis OLC 2.0 is setup in the same manner as previous > Oasis releases to use mobprogs once you declare the correct defines. > > So, fix the rej's, and everything should be kosher. > > > PjD > Thank you for your answers. Btw Patric i got Oasis to patch with my mud, and when i looked in like oasis.h or soemthing like that, it said something like this: Define this to yes if you have mobprogs, get mobprogs at ftp.circlemud.org So what i know, there isnt mobprogs in that Oasis version yet (2.0). And the latest days ive been alot better in coding, and ive added alot of code, and i dont want to do everything over again, but ill look at dg scripts, and see if its good. :-) Thank you, Isac +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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