As far as the weapon in hand is concerned you'll need some sort of dual wield code, it's not real bad but check the snippets site for an example. I think the way the snippet is set up it's a skill, but you could easily work around that if you wanted. As for the multiple wear slots just look in act.item.c for where++; right above that is where it alllows for multiple wear slots positions, just add in what you want. Although i'm not sure how it would work for more than two positions, i.e. 2 rings, 2 neck items etc. If you wanted 4 rings like you were saying I doubt it would take more than a small modification to that if statement to get it working. Whatley +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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