Myself and many other can probably give you the answer, but I think it would be best for you to learn where the documents are for DG Scripts. http://www.mindspring.com/~heilpern/dg_scripts/ Locate each type of script has a way to send messages to players, rooms, etc.. Jeff Boschee wrote: > > I am trying to make a script for an object that shows a message to the > wearer/wielder but echoes a message to the room. > > Basically this is what I want to see (If possible) > > Schmuckatelly wears a clown hat of infravision > > to char: > Upon wearing the hat your eyes glow red. > > to room: > Schmuckatelly's eyes glow red. > > I am able to do the first part, but I can't figure out if there is a > variable that will work for the second part, > I've tried %name%, %actor%, %victim%. > > I don't want to hard code the name in the script for obvious reasons. > > Zarius > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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