Myself and many other can probably give you the answer, but
I think it would be best for you to learn where the documents
are for DG Scripts.
http://www.mindspring.com/~heilpern/dg_scripts/
Locate each type of script has a way to send messages to
players, rooms, etc..
Jeff Boschee wrote:
>
> I am trying to make a script for an object that shows a message to the
> wearer/wielder but echoes a message to the room.
>
> Basically this is what I want to see (If possible)
>
> Schmuckatelly wears a clown hat of infravision
>
> to char:
> Upon wearing the hat your eyes glow red.
>
> to room:
> Schmuckatelly's eyes glow red.
>
> I am able to do the first part, but I can't figure out if there is a
> variable that will work for the second part,
> I've tried %name%, %actor%, %victim%.
>
> I don't want to hard code the name in the script for obvious reasons.
>
> Zarius
>
> +------------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
> +------------------------------------------------------------+
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT