Hello bobat. On 14-Maj-00, you wrote: b> I would recommend not using a new variable to count up the attackers as that b> is just asking for trouble(as you've seen). b> Try simple for loop in the perform violence code that checks to make sure b> there are always 6 or less attackers. It won't use too much cpu time I don't b> think. This way you save on memory usage, have a smaller playerfile, and b> you're ALWAYS sure who's attacking whom and the exact count. wont I still need a variable to check that? besides, it wont work with skills like bash, kick and backstab. the playerfile is no issue here, I dont save the variable attackers. that would be quite pointless. memory is no big issue either, attackers is defined as a byte. -- /Damian/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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