The variable you are looking for is: %actor.name% Your script should then look something like this. Trigger Intended Assignment: Objects Trigger Type: Wear , Numeric Arg: 100, Arg list: None Commands: wait 10 osend %actor% Your eyes begin to glow red wait 2 %echoaround% %actor% %actor.name%'s eyes begin to glow red. end Allan ----- Original Message ----- From: "Patrick Vale" <patrick@australia.edu> To: <CIRCLE@POST.QUEENSU.CA> Sent: 15. maj 2000 02:56 Subject: Re: [CIRCLE] DG Script question > I am trying to make a script for an object that shows a message to the wearer/wielder > but echoes a message to the room. Basically this is what I want to see (If possible) > Schmuckatelly wears a clown hat of infravision to char: Upon wearing the hat > your eyes glow red. to room: Schmuckatelly's eyes glow red. I am able to do > the first part, but I can't figure out if there is a variable that will work > for the second part, I've tried %name%, %actor%, %victim%. I don't want to hard > code the name in the script for obvious reasons. Zarius > > You need to use variable fields here. The one you are looking for I think is > %actor.name%, have a nice day :) > > Patrick (aka Silvanus of "Legends of Toril") > > ------------------------------------------------------------- > This email has been sent from Australia's Education > Internet gateway: http://www.australia.edu > Sign-up for your free email today > -------------------------------------------------------------- > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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