> I was playing with my own home-grown map-type code, and I noticed > that some of my testers would be spammed off if the map was sufficiently > large, and they were moving rather quickly. You mean disconnected? Seems to be more of a client problem or a TCP stack problem than the MUD. I have seen it before using standard Windows Telnet, but when I switched to ZMud it went away. Never saw the problem from a Unix telnet session. The players solution on the MUD I encountered this on was to set to brief mode before any fast wilderness travel. If I'm off base, sorry. -T +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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