Re: Delay skills

From: George Greer (greerga@circlemud.org)
Date: 05/24/00


On Wed, 24 May 2000, Alex Mann wrote:

>send_to_char("blah")
>delay(100);
>send_to_char("blah")
>
>To make my skills and spells more interesting by giving the cast stages
>which are time delayed.
>
>However i put it into the code, and I get an implicite declaration error,
>any one know, what the problem is, I'm not sure if i need to spcify a
>specific .h file to make it work.

What made you think it would work?  No such thing is coded into CircleMUD.

You can find some systems on the FTP site though.  There's an entire event
system on there that can time anything, including spells.

--
George Greer
greerga@circlemud.org


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