Here's what i'm looking to implement just dunno where to start or how to attempt this code. first off i got events...so first part shouldnt be to hard. Spell delay such as. Player #1 starts concentrating on a spell. round 1 round 2 Player #1 is finnished concentrating on the spell. (spell fire) or if inturpted spell, Player #1 starts concentrating on a spell. round 1 Player #1 inturpts his/her spell to cast another. Player #1 starts concentrating on the spell.(set delay to spell_delay)(basicly restart delay) round 1 round 2 (spell fire) That's all i need for that.....now here comes the fun part I would like to also implement or try to, anyway Player #1 starts concentrating on the spell. (Boulders (area spell)) Player #2 starts concentrating on the spell. (Mass Fireball (also area spell)) round 1 round 2 (if player 1&2 finnish delay at same time affect equals) Player #1 and Player #2 combined powers to do a Dazzeling show. METEOR SWARM rains down from the heavens! (kinda neat huh?) any help would be appreciated... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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