The only help I can suggest (and probably anyone else) is that you create the chart for your mud. No one else can do it or give you a chart. I used excel to calculate experience for each level based on a percentage. I set the max exp (for immortals) and each level took that max and multiplied it by a percentage. Like level 30 (or even 50) 20000000 x .98, 29 x .92, etc Work with it for a while and you will find a nice balance. Hope this helps you Paul Tidwell wrote: > > I plan to make my mud up to level 50 and heros (level 50s) get special > benefits (like being able to buy hp) and the immortal system to have a few > more levels and privledges for each, But I still need charts for how much > gold/align/xp a mob should bear around for each level. All help would be > help I think. > > P.s. Screw my earlier problems, I bought myself a server =) > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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