This is something i was planning on doing myself, but on a much simpler level, because i want zones that will have a long reset time, and to be perfectly honest, my mud is in beta testing stages and crashes about 5 times a week. I was thinking of just saving the number of mobs in a zone, the number of objects and the age of the zone. Obviously im sure i'd end up having to put more in, but saving other things wouldn't really matter, maybe mob hp would be an issue, but it wouldn't comes back up EXACTLY as it left, just close enough that if a zone was empty it wouldn't reset just cause the mud went down. But it's only an idea atm with me. I haven't even started experimenting with code on it. So it may or may not happen, but i don't see why it needs to be an exact save. Obviously it depends on what you want the code for. Subliminal ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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