> Well, I think what you're talking about is more like a promotion > sort of thing, than textbook d&d dual-classing. But it should be pretty > easy. If it wasn't for the fact that making the advance command to do > this is so blindingly simple, i'd write it out for yah. Thanks for insulting me intelligence (just kidding!!). Yes it is a promotion > You won't need to do anything like make a seperate class > bitvector, since you can't be (in your example) bowman without being an > archer. You will only have to redefine your IS_<class>() macros in > utils.h, so if you have a IS_ARCHER() function, it'll return true for both > archers and bowmen. > So i go into utils.h then what do i do? rember i have NO CLUE at what any of this code means. A walkthrough mabey? Please? & thanks about the books, I allready have a 24 step book which comes with a borelan compiler. P.S. the other person on the mud deals with the compiler problems, he knows kinda what to do! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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