I have the problem whereby gold wasn't worth anything. And on most muds i've been on it's not worth anything. Basically the Objects are worth too much and the shops have a higher selling price than buying price and the shop quickly goes bankrupt, then you gotta wait for a reboot. I've introduced an Ammo System into my mud whereby a player can run out of ammo and has to buy more, this has evened things out a bit, but the ammo can't run out too quickly or else a player gets pissed off reloading his/her weapon. But this means when ammo runs out the player sometimes just kills for another weapon. Also i'm going through the shops and i will make it so Sellings prices are very low, and buying prices are a bit higher. I've also coded a Player Shop System, this allows players to have shops, which obviously don't have Unlimited stock, but players can set the buy and sell rates, which means they won't be off the wall, because players don't want to lose money. Just some Ideas for making gold a bit more rare in large quantities Subliminal +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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