Actually, there are several ways for pulling this off. I've created my plr2() system, in which certain elements of the characters (drawn only sparsely) are retrieved from a players2 file, which is stored seperately. I can perform pwipes of the plr2 stuff whenever, because only non-essential data is stored there..for example, if I feel the need to wipe the secondary pfile, players will only notice that among other things, their prompt will need to be recustomized, and their limbs will return to 100% condition. I'm still working out the kinks in the system, though. It's not entirely user-friendly, and I'm going to have to debug a bit of it some more before I release it to the FTP. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B. Brown TimeTraveller Senior Programmer 'Lost in Time, U&A Software InterActive 'and Loving it!' http://www.uasoft.com/staff/bbrown/ http://www.uasoft.com/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- Original Message ----- From: "Jason Stortz" <JI-Stortz@WIU.EDU> To: <CIRCLE@post.queensu.ca> Sent: Monday, June 05, 2000 9:54 AM Subject: [CIRCLE] Comming Code for Binary > Dear Peers, > > I am considering creating a straight forward, step by step insruction guide > to adding things to your binary pfiles. Of course, for all of you out there > with the ASCII files this really won't affect you. I am in need of some > help though. I need help in the form of a proofreader and someone to help > me check it over and test it out. You see, just because I write something > and it seems obvious and simple to me doesn't mean it is that way for > someone else. =) > > So, if anyone here is interested in co-authoring this work by helping me in > this fashion please email me. I will basically be creating an example where > we add an integer to the pfile, a character string to the pfile and an small > array of a small structures. > > a.k.a: int a > char test_this[50]; > struct assemblage{ > int b; > int c; > }; > > We will also be going over how to add accessor utilities to these, similar > to GET_GOLD(ch) and others that you are so familiar with, how to initialize > them during character creation and all other manner of necessary > information. > > Please understand that this project temporarily is going forward with the > understanding that a pfile wipe will be needed. This project is large > enough and I do not have time to get into how to create a pfile converter. > > Any interested parties please email JI-Stortz@wiu.edu > > Thanks, > Jason > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT