Implementer Operation Overlord wrote: >> > Im in need of an Idea for a security type thing. I dont like to ban or >>keep disconnecting just to discourage.. Any ideas? The most secure thing to do is to cut out the user's site at a firewall on the server. You can elect to let that host know that it is being denied or simply make it look like your server doesn't exist. This option is probably preferable if you consider the player some kind of threat to the MUD, or the box on which it runs. As long as you run a MUD, in my experience, you will forever have an occasional player who just won't go by your rules. The difficulty is compounded because most halfway-savvy folks have multiple connection avenues. So... you either have to deal with their character on the MUD, or you have to cut them off before they can get there. If you have an open "new character" process, the latter option is often the better. You'll end up noticing and restricting their new locations as they emerge. Eventually they will run out of options. It's either that or having your administrators be on the lookout for every new character the troublemaker decides to create. --dd aka Lyramia on a few other worlds +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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