BDoggGBBH@aol.com accidently emailed this to me, instead to the thread, so i've posted his thoughts here =) [i hate it when i reply to the author, not to the list also =P ] Hello. I was just in the process of changing over coins to an obj type.. I already had 5 coin types (platinum, gold, electrum, silver, copper.. old AD&D style :P) and was changing weight of objects, but not players, to a float value... I figured it was more important to be down to the decimal on object weight, such as a 0.2 pound robe for a monk or something, rather than a 582.3 pound ogre... anyway, what I hadn't thought of is the fact that the coins would build up in the player file.. the way I was going to do it was rather than have ITEM_COIN have 4 values for copper, etc.. but rather have 1 value for the overall value of the coin. For example, 1 platinum would be 500, 1 gold 100, 1 electrum 50, 1 silver 10, 1 copper = 1... then have the functions using the coins figure the rest out.. then maybe to solve the multiple item problem, have the give_coins_to_char function take all the coins of the player and dump them into 1 pile with a value accumulative of all the other coins. The platinum would have to be bunched together, and so on, or else your 200 silver might suddenly be transformed into 4 platinum... anyway, I'm not quite done with the shift, so your thoughts on this would be appreciated. Nashak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT