On Sun, 18 Jun 2000, Del wrote: Or you could just set a timer in tics on both objects at creation with the handy GET_OBJ_TIMER() macro -- but then you would probably want to special- case the message for a 'decaying' portal in limits.c and cause creating a new gate to close any they already have open. -Mysid > Problem is: > When cast, the portal can be kept there indefinite. Meaning it will > remain until the caster steps through. > > My suggestion, is to let it remain a few ticks, and then let it fade. > Otherwise, your players will cast it > and never walk through it. > Send the cleric through and summon the Sorcerer (or whom ever cast it). > > My suggestion is to either leave it the way it is, or only allow the > caster to walk through. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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