I have recently begun seriously looking at a system of swapping zones out of memory when not in use. This does raise a number of issues though; - zone resets; i don't want to force a zone through _x_ resets and _y_ mob_activity turns each time they return to active status. However, if I don't, things from spec_procs, mob_progs, or simple random distribution of mobs (wanderers) will be messed up. I could just reset the zone once and give it a number of mob turns, which would get most of it running. Wouldn't exactly be true to form though. - commands which depend upon a mob/obj/room's existance. goto, where, and locate being forefront in my mind. How could you tell that the silvery shield was held by the grey warrior unless I loaded every zone into memory, ran though the zone reset, and then looked for it? - ? something else i've missed perhaps? I'm sure someone else has had to deal with this before; how have you handled it, or how do you think it should be handled? PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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