On Wed, 21 Jun 2000 10:39:04 +0200 The Merciless Lord of Everything <serces@mud.dk> writes: > On Tue, 20 Jun 2000, Angus Mezick wrote: > *snipped lots of balancing mob stuff* In my current mud rather than have each mob have to have their various values either default to 11 or set by the builder. Instead the builder assigns both a size and general intellect rating, from these two you can extrapolate general stats (with the exception of charisma). For instance, that Garguantuan dragon might have a possible strength from 21-25, while his dexterity might only range from 5-9. On the other extreme that tiny fairy may only have a strength score of 1-5, but her dexterity is 19-25. Main reason we did this is to be able to have mobs with actual stats so they get more of the benefits (and minuses) that come from the increased stats. This also allows us to make mobs more similar to PC's in almost every way. If anyone is really interested in the table I used I'd be happy to post, I believe the idea was taken from a D&D handbook, not terribly sure. RP, who really hates seeing 1 foot tall fairies wield two-handed longswords. ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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