Hello George. On 20-Jun-00, you wrote: GG>> on some muds I have seen you can add a '-' to the argument to make it more GG>> exact. lets say want to look for a bronze plate mail, if you do a "cast GG>> 'locate'bronze" you will probably get lots of hits on a variety of bronze GG>> objects. instead you can do a "cast 'locate'bronze-mail" or even "cast GG>> 'locate'bronze-mail-plate" to look more exactly for the object you want to GG>> search for. GG>> GG>> since I want this to work on each and every command possible on my mud, GG>> both for mobs and objects, I figured so far that I have to change the GG>> isname() in handler.c, but I have no idea how to proceed next. can someone GG>> out here help me out? GG> GG> That spell is a kludge. GG> GG> There's a patch somewhere (I know I made one) for 'char *' arguments to GG> spells. That's what you need. that would be a pain changing all the commands since I want this to work with all commands and not only spells (look monster-big, kill small-monster, where medium-monster-ugly). I still believe the easiest approach is to change the isname(). besides, I really like the hyphen as split symbol. -- /Damian/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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