----- Original Message ----- From: "Torgny Bjers" <tb@sbbs.se> To: <CIRCLE@post.queensu.ca> Sent: Tuesday, July 04, 2000 9:46 AM Subject: [CIRCLE] Levels, Saving Throws > Hello, > > Server: CircleMUD 3.0, bpl 17 > OS: Windows NT 4.0 Server > Hardware: Dell Precision 210 Workstation, Dual Processor > Compiler: Microsoft Developer Studio 97, C++ 5.0 I like how you put this information right away. Might add a `relevant mods' section with if you've added OasisOLC, XapObjs, or stuff like that, and what you've done recently. > I have changed the number of levels from the standard 34 to 99 mortal > levels and imms at 100+ and impl as 105. I also changed the defines, and > made sure the thac0 was ok. So far so good, it seems to work as well, but I > need to know exactly what to change... > Do I need to change Saving Throws from the present 40 to 105 or > something? Is there anything else that I need to change? There's a WTFAQ (Way Too Frequently Asked Questions) done by Brandon Brown, and it's located somewhere handy (probably no more than three clicks if you go to developer.circlemud.org). I'm _relatively sure_ that it talks about levels there, but there are a number of places that talk about adding levels. You might look in the contrib/code directory on Cambot (Servo ?) and check out the exp_formula setup. Makes it so all the stats are based on formulas, so it's easier to tweak, albeit less directly accurate. Uhm, that's about all I can say about that. -k (who started working for a semiconductor plant and now gets up at the ungodly hour of 5 AM!). +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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