> >As I see it for resets, the zone should not reset as long as a player is > >in it. (Exception: cities?). In fact, resets should probably be pretty > >rare. > Some zone would never get reset. No mobs make a dull zone. This is already built into the CircleMud (and indeed DikuMud) code. For zone resets: 0 -- never 1 -- only when empty (read: no players in it) 2 -- always All of these apply when the counter has hit the lifetime of the zone (of course). > I give my written consent to make this document public domain. As a side note, anything (on this list) is considered to be under the copyright of the author, but free to use. Ae. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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