> ------------------------------------------------------------------ > Its funny that this question should be brought up. I tried the same > thing you are talking about, with no luck. Basically, I prompted for > race first, then (depending on which race was selected) I sent a > class menu to the descriptor. By making several class menus, it was > easy to do, but the problem was that the player could still choose [SNIPP] > Sorry about the big reply, I don't know if this helps at all. If > anyone is interested in a snippet on the subject, let me know and > I'll try to finish it soon. > FIRE I don't think that's a good design choice... mainly for roleplaying (yesterday I wuz a nice wild elf with tattoos on my face, but now i'm a big stinky troll from the Vast Swamp) but this method is prone to "cheats"... Imagine: if i wanna cast spell, i transmute myself to an elf, if i wanna regen HP, into a troll, if i need to fly, into an avariel/urd/half-dragon... and so on. The player are very able to find all the weak spots on the system =) By the way you should modify the function parse_player_race() to take into account the race/class restriction you need. Greetings from Italy and excuse me for my bad Englis, PLEASE =) -- Razor [Chief of Darkmud: Breed of Darkness @ darkmud.gamersrevolt.com 4000] If it happens once, it's a bug. If it happens twice, it's a feature. If it happens more than twice, it's a design philosophy. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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