Rather unimportant note... Patrick Dughi wrote a reply to someone, StormeRider I think... I agree with Dughi, he's right... This is just going off on a tangent, I am raving about something silly. But feel free to read. Regarding text-based games: Pouncing on the least important paragraph in your entire letter, Patrick, I just can't let it go. I beat all the Zorks when they came out on Commodore 128 (and so did many of my friends, without cheating), as well as Leather Goddesses of Phobos, Lurking Horror, and some others I can't remember, the only one I couldn't play because it was so painstakingly annoying is Hitchhikers Guide to The Galaxy, which is a pain... Maybe the gamers of today are too spoiled with hot 3D graphics and the high level of realism found in modern RPG games. Nothing beats a cleverly written plot in a text-game, a MUD for instance... If you have the possibility, take a look at Leather Goddesses of Phobos. There's a barn burner in the very beginning there. You are caught in a cell, and there's no way out. You try everything, search for keys, pick the lock, everything... I never thought to just type "open door", I assumed it was locked, I was in a cell, right? The door was open the whole time... Such things add to game play because they are witty and funny in a sarcastical way. Not difficult forge functions, or any such procedure, unless it is VITAL for gameplay. For example: the forge-scene in Ultima VII - Serpent Isle, where the Avatar forges the Black Sword, that is necessary, but it might as well be done without the advanced item-creation thingie you describe... I am sure some of the heavier coders in here would do it differently, but I could imagine I could do such a thing myself with a little spec_proc that just waits for items to be given/held/whatever, then if all requirements are met, take items and purge them, load a new object, voila... But as I said, I don't know jack crap about coding, more than what I've read in here, and what I've tweaked my own CircleMUD with... I am interested in the outcome of this discussion about forges, I look forward to a conclusion because I want to try it myself... Kind Regards, Torgny Bjers >>major mega super snip snip<< Patrick Dughi wrote: > If you think that having an overly complex system like you >describe is fun - you're wrong. At least, to the majority. The only >people that would find it fun are the same people that have beat the zork >text-only games without cheating or help. Granted, I've done one, but I >cheated at the other two. I think on this whole list you won't find more >than 10 people who've even gotten that far. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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