On Sun, 9 Jul 2000, Jason Ragsdale wrote: > Hello, > Just wondering if anyone out there has intergrated a SQL database into > their mud. If so i would like if i could ask a few questions and maby see a > bit of code on how you did it at the key areas, I.E. SQL connect, and table > updates. If you could please respond to jrags@mindspring.com. Thanks in > advance for any help. AddictMUD uses mySQL extensivly to store information. The playerfile, skills, clan info, help, etc, etc... just about the only things we don't store in mySQL is the world, aliases and rent. It's very nice to have the information stored in an easy to edit database. If I add a new field to the player structure, a quick alter table is the only player file converting that needs to be done :) Speed has never been an issue. I've been very careful about how I convert things to mySQL, testing for speed, etc... we used to run on a p100 until recently, just to give you an idea about how little CPU overhead it'll require. (we just replaced that p100 with a nice 400mhz machine, so I may test converting rent soon). Dan AddictMUD http://www.addictmud.org game.addictmud.org 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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