---- Begin Original Message ---- From: "Felix (Hotmail)" <fjvazquez@HOTMAIL.COM> Sent: Mon, 10 Jul 2000 06:56:52 +0200 To: CIRCLE@post.queensu.ca Subject: [CIRCLE] [CODE] Structs Hmm I was wondering if anyone could tell me which structs are safe to add to (dont require a player wipe) for things that dont need to be saved. ie Group Title Group Name things of that nature.Any help would be appreciated. -Felix Circle30bpl13 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+ ---- End Original Message ---- You'll find the 'spares' loctated at the end of the structure titled 'struct player_special_data_saved{' can be re-named, since they don't have a specific value assigned to them yet. You can re-name them all you want, but if you add to them, or take one or more away, you'll ruin the pfile. I believe the first spare is named 'ubyte spare0;' and the last one is named 'long spare21;', but then mine isn't stock and I've _never_ worked with bpl13 (:P) -FIRE Get your Free E-mail at http://randor.zzn.com ____________________________________________________________ Get your own Web-Based E-mail Service at http://www.zzn.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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