I have got few complains from players about characters disappearing. When I checked pfile I noticed that few player records are duplicated. For example: char at pfilepos 280 was duped to pfilepos 281 deleting char at pfilepos 281 etc. This happened only on rare occasion. I noticed that this happens only if core_dump() is called right after writing something to playerfile (the record is written twice and overwrites next record!) Here's game log (translated from Russian and shortened up a bit): === [major lag here] 16:06:17 :: bp: save_char: Saving char Aksar 16:06:17 :: bp: save_char: Saving char Skyline Write to socket: Broken pipe 16:06:17 :: bp: save_char: Saving char Litien 16:06:17 :: Missed 80 seconds of pulses, calling core_dump() // ^^^ I call core_dump() if more than 80 seconds missed 16:06:17 :: SYSERR: Assertion failed at comm.c:933! // ^^^ This is core_dump's message Using file descriptor for logging. 16:06:19 :: WARNING: EOF in socket (connection reset by peer) 16:06:19 :: Losing descriptor without char. [etc] === Character Litien (or any other char who was saved LAST just before core_dump() is called) will be duplicated and character after him in pfile will be overwritten. Any ideas how to fix this? Andrey +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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