> > Has anyone successfully done dynamic room creation and > deletion? Yep. For simplicity's sake, I threw everything in a b-tree as well so i can load-unload an individual room, and changed the world(room/obj/zon command/etc) formats so they'd be capable of not only single room/zone command load, but also obj or mob (or even shop) loads independant of any other features (ie, no need to load a whole zone just to get mob _x_ out of it - or even to read through the whole zone#.mob file for it. It's not all the way done yet, but nearly so. I have a version with just the rooms in a btree (all zone commands loaded) and the scripts to convert your room files to the new format, but I want to wait till i'm all the way done to release it (just finished shops, facing moral dilemas about objects and mobs). PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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