Steve Z wrote: > > Hey I too am new to this list and to running my own > mud... I found that you can put one up for free on > www.shellyeah.org, they are upgrading right now so u > have to wait until they are done to create an account. > but anyways I need to know how to add into my code the > time left on a spell a character is affected by, how > to add more levels to my mud(stock circle is 34), > Show IMP, CIMP, and GOd in stead of the person's class > and level, add a spell for identification of items and > characters, how to show good and evil in alignment on > the score, and adding classes.. Tall order huh? First thing to do is check the documentations that are available. It has been said many times to newbies (check out circle-newbies list). http://www.egroups.com/group/circle-newbies/ Check the archives for answers to your queston on spell delays (dg-events I believe would be your answer, or some event code). If you don't know where to get the code, check the link at the bottom. How to add more levels? - check the WTFAQ on developer.circlemud.org How to show IMP - get new who snippet ID spell, alread is one. Alignment already shows alignment (if you want it to show good or bad then you will have to add a few "if" statements). Look at other if statements and compare, create one that works for you. (Hint for all types of code you want to create) if (GET_ALIGNMENT(ch) >= 350) send_to_char("Your alignment is Good.\r\n", ch); else if (GET_ALIGNMENT <= -350) send_to_char("Your alignment is Evil.\r\n", ch); else send_to_char("Your alignment is Neutral.\r\n", ch); (This is just an idea.. not code for use.. There are probably better ways to do it) To add more classes, check the documentations and FAQ/WTFAQ. Trying to show you where your resources are, so please, check everyting first (mostly check the archives!!!). They are your best friend. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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