It's been a while since I've done this sort of thing, so I wanted to bounce this by the list and see if I'm missing anything. I'm looking to add a feature to my MUD whereby which certain mobs (at the discretion of the ABer) will be able to "summon reinforcements". I've got the details already worked out as to how this all will occur, I'm just working on actually making the changes for the OLC, etc. Basically, I'm looking to add two fields: a reinforcement vnum and a reinforcement dice roll. I'm thinking that the dice roll should be added to the "points" structure, as it doesn't really seem like there is any mob-specific information struct. I'm open to suggestions as to where the vnum would "optimally" reside. Once this happens, I will then have to: a.) Modify medit.c to add two new menus to edit those fields. b.) Modify genmob.c to save those two fields to the file. c.) Modify db.c to read in those two fields from the file. (I have file versioning, so it will be easy for me to handle reading in the old file format and converting all the mob files.) Anything else I forgot? Most of my code changes of late have been outside the OLC realm, but I'm now starting to try to focus on the OLC-based changes I need to make so I can start my builders building while me and my coders work more on getting character-side code up to snuff for the eventual opening. -- StormeRider Creator of Winds of Storm windsofstorm.net:4008 [Circle/EoD] Head Coder of the Last Sunrise, thelastsunrise.net:9000 [ROM/EoD] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT