Brian Beffa wrote: > > If I want t edit skills like bash and track what file do I look in? I think > I checked all the files in the src dir, and all i found were some defines. I > want to put in a new skill for warriors. If you're using linux, then read the man page on 'grep', if you're using Windows then use 'find files & folders' to track down occurances of these defines so you can build up a picture of where the real business with skills is happening. Charles Erwin wrote: > > I think the main ione is "interpreter.c" > but you have to have defines, and the code and such.(also spells.c I think??) > anyone might want to correct me if I am wrong You might want to spend a day or two digesting the faq and wtfaq. The wtfaq has a couple of sections which deal specifically with adding new spells and skills, and is a great way to become familiar with the inner workings of the code. You'll find the wtfaq at http://developer.circlemud.org/documentation/wtfaq/ -> Ben +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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