> Well, I looked into the posts in the archive and what not and I tried a > few of their methods and none of them worked on 3.0 BPL17. However, > after toying around with it... I found a rather simple solution to it > that so far has worked. I did the following... This is just my way of > doing it... There are probably many other ways to do this, but figuring > that this took the insertation of 3 lines :-) Anyway, if you have any > comments on it, feel free to tell me > > 1) In Act.other.c, I made some additions to do_quit. > > 2) In Fight.c, I added the the following in void die (...) to prevent > players from loading into the same room they died. What happens if a player already has a loadroom set? PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT