James wrote: > > The loadroom gets overwritten. > > > What happens if a player already has a loadroom set? I solved that problem by adding a second loadroom variable (crash_loadroom) to take over the crash-saved stuff (such as copyovers), the original variable is reserved for the default loadroom. When a player enters the game, first crash_loadroom is checked, and then loadroom is checked, then if both of those are nowhere, they are loaded according to the old rules. Regards, Peter +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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