Peter Ajamian wrote: > > Patrick Dughi wrote: > > > If you would have even bothered to investigate, even in the > > smallest degree, you'd realize that the amount of exp a mob is worth is > > saved in the mob files. Using Oasis OLC you can set it online, or a text > > editor can be used to change the value offline. > > That experience has nothing to do with the experience gained for a > kill. In fact, I don't think it has any real purpose at all. It sounds > like a good idea to use it for that purpose, and I'm guessing that you > may have made that change in your MUD and forgotten that it's not > stock. Anyways, if my understanding is correct, experience gained is > based on a comparision of the player's level vs. the mob's level. I > think this equation can be tweaked in fight.c somewhere. > I guess if I can take 30 seconds to look up "exp" in fight.c, you can too and realize what you said is way off base!!!! exp = MIN(max_exp_gain, GET_EXP(victim) / 3); I see no level comparison here. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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