In our mud color codes have been changed to &g &s ..etc. The problem arises that mobs with short descripts beginning with color codes are no longer automatically capitalized or such when they walk out of rooms hit things etc. I figure this is because the code works with the '&' symbol we are using? 'Cap' is a macro for 'upper' function i think? I cannot find where in the code (i have looked lots and lots) it changes things to upper/lower case so i can make it ignore our color codes. Any help greatly appreciated...am i on the right track? (newbie)...:) Have a fabulous day, Ladak *legends of toril* (aka patrick) ------------------------------------------------------------- This email has been sent from Australia's Education Internet gateway: http://www.australia.edu Sign-up for your free email today ------------------- ------- --------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT