> > Ok i couldnt figure out really how to fix the bug, but > i change the d->output size to LARGE_BUFSIZE instead of > small, perhaps stupid. > > Perhaps would still be same bug, if a really lagged > player spammed really much though? > > Any info how to fix it better would be nice. > > Havent messed much with the descriptor stuffs and > buffers and it seems pretty messy :) heh > > Thanks > > /**********************************/ > /* Emil Nilimaa */ > /* zeudes */ > /* www.sharune.com */ > /**********************************/ > > Sorry spam, but it was stupid i see now :P Sigh. /**********************************/ /* Emil Nilimaa */ /* zeudes */ /* www.sharune.com */ /**********************************/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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