On Sat, 22 Jul 2000, Peter Ajamian wrote: No this can't be exactly it.. packets can be lost on their way, but lost packets over a socket stream are resent, before further packets can go through, always [packets are accepted in sequential order on both sides and sequential order only, otherwise the connection is forfeit]. Ofcourse... high ping times and high packet losses aren't good, but one typically doesn't attribute this to 'dropped packets', it's typically just called 'lag'. It may be the user/server's ISP's fault or it may be a backbone acting up -- which they've been known to do from time to time [*BONKS Alternet* just to make sure their systems aren't starting to get any ideas about how to be annoying again]. IMO if you increase the wait time from 15 seconds to around 60 seconds [the default timeout for many telnet login prompts], or perhaps try 30 seconds first; you'll have far less problems with this -Mysid > > Could also be dropped packets, if they are using a client that has an > autologon feature (such as zMUD), then the client will wait forever for > the host to send the login prompt, if that prompt does not make it to > the client's machine then the client will wait indefinately and will > eventually be dropped by the host for idling no matter how long the host > is set to wait. if this is the problem then you might want to yell at > your ISP (or something), if it happens to a lot of players then the > problem is likely with the host's ISP, if it happens only to one or two > players, then it is likely a problem with the ISP of those players. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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