> > Humm. It takes 15 seconds for the idle timer to go off, unless you've > > changed something. I can't imagine your players are not getting a visual > > cue that they're logged in and are unable to send any data for 15 > > seconds... > > ..... > > And, yes, I know, it's easy to explain how people can get idled off > without a visual cue by saying, "lag," but that doesn't make it any easier > to imagine. The game should be fairly unplayable with more than 30 > seconds between entering a command and seeing the result. > Yes, that's true, it could be unplayable having to wait so long to respond. But the true is that I'm creating a MUD server in Spanish for the Latin community and some of the players sometimes had a bad lag to connect to the server =( Thanks for all the help and greettings. -- Ernesto S. Domato domato@iwcc.com Programming Engineer IWCC USA Inc. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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