> char *short_description; /* *--> Notice, I added this. <--* */ So, let's think about this.. you're storing a space equal to the size of a pointer? That doesn't seem right. If you're using the standard binary player files, shouldn't you store... you know... like at leeast a few characters? Say, 20-30 at a bare minimum? Probably more if you've got people who use color codes like that's the reason people play. I'd say a round power of two greater than 64 (ie, 128,256, etc). Look at how titles are setup on players, and limited to a given length. Otherwise, you can look at the xapobjs patch and see how you can store/change everything by using it to convert to ascii objects. You may wish to futz with it a bit though (and read up about it). I am so glad to see someone asking for help though, that actually has a good grasp on code. I'm sure in another 20 seconds you would have figured it out without help. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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