Alright, really quick question ... I've been looking around the code trying to find where a character's idnum is loaded into their char_special_data structure - unfortunatley the only viable places such code is in is the player_table initializer and init_char -- which doesn't really help me much. If someone could point me in the right direction and explain why this variable isn't set in store_to_char/char_to_store procs (like everything else normally is), I'd appreciate it. Thanks, -James +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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