On Sun, Jul 23, 2000 at 10:34:04PM -0400, jeff shaw wrote: > I was hoping to make a pause function so I could pause certain skills and > spells. I dont want it to be included with the spell/skill parameter info > but a function itself. I would know how to do this but only for pausing the > whole entire MUD, so what I was thinking is to use the built in clock for > the MUD to use. Like > ---end quoted text--- how about using WAIT_STATE(ch, n * PASSES_PER_SEC) where n = # of seconds? -- Mike Stilson <mstilson@home.com> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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