>Hullo Shay, > >I didn't get any more errors/warnings than those... That's all I got when I >compiled, but then the friggin ASCII player file system (or whatever it is) >totally didn't want to cooperate, so I think I am going to stick to my bpl17 >with a WORKING Hedit (read, no memory leaks), plus with aedit and OLC2, but >without DG Scripts and Assemblies, which I have decided to hand patch in >just for the hell of it. ;) > >Regards, >Torgny Bjers Torgny, if you get bored, and feel like emailing me a copy of Circle, the working ver with addons, feel free too.. ;) as those are the first ones Ill be popping in. I Think Ill have to try VC++ at work today and see if it compiles better on bpl17 than my BC++. Adios, Shay aka Gothic Knight +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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