Russ Brown wrote: > > From: Del <caminturn@EARTHLINK.NET> > >Nice interesting thought, however, a player can easily create a > >character, get it killed and then roam the mud freely. Not a good Idea! > > I guess that depends on your point of view. I dont see a problem with > ghosts > roaming around exploring since there is now way for them to get experience > or even pick up items. The reason our ghosts can go through closed doors > is that they cant open them. It is sleightly harder to get a ghost on our > mud > since we have a lifeforce stat that is decremented each time the character > dies and you dont become a ghost till your lifeforce goes to zero. We also > have ways to get your ghost resurrected, although there is a penalty to your > stats. > It appears you have made it more difficult to get to the ghost stage. But my point of view, is this.. I can map out an entire zone, including DT's, without worrying about dying.. Kinda defeats the purpose of exploring! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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