seeing as how I got one response, and that not an answer, but anoher question, i'll send this again.... On Mon, 24 Jul 2000 16:00:20 -0400 Rich M Carpenter <carppy@juno.com> writes: > I am running circlebpl17 on a win98 machine under cygwin32. > I have added races, a couple of classes, a bunch of skills and > spells, and made some changes to various files to make > things run the way i prefer. > Everything copmpiles cleanly, and none of the spells or skills that > require a command crash the mud, however > it does crash, seemingly at random. > Sometimes it will do it at the end of a fight, before the corpse is > made, but sometimes it will crash while I'm just standing there > doing nothing. > following is the a snippet from the syslog for the last time I did > it, as well as the CIRCLE.core which was created. > > > -------snip--------- > (syslog) > Jul 23 00:39:26 :: nusage: 1 sockets connected, 1 sockets > playing > Jul 23 00:44:26 :: nusage: 1 sockets connected, 1 sockets > playing > Jul 23 00:49:26 :: nusage: 1 sockets connected, 1 sockets > playing > Jul 23 00:54:26 :: nusage: 1 sockets connected, 1 sockets > playing > Jul 23 00:59:26 :: nusage: 1 sockets connected, 1 sockets > playing > Jul 23 01:04:26 :: nusage: 1 sockets connected, 1 sockets > playing > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Exception: STATUS_ACCESS_VIOLATION > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Dumping stack trace to > CIRCLE.EXE.core > > ------snip------ > (CIRCLE.core) > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Exception trapped! > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception C0000005 at 43CDD9 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception: ax FFFFFF88 bx 488F4A0 > cx 488F4A0 dx 5E > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception: si 1 di 488F4A0 bp > 264F9B4 sp 264F9A0 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception is: > STATUS_ACCESS_VIOLATION > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Stack trace: > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 0: sp = 0x264F6B4, pc = > 0x1000A26C > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 1: sp = 0x264F7D8, pc = > 0xBFF76849 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 2: sp = 0x264F7FC, pc = > 0xBFF87FE9 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 3: sp = 0x264F890, pc = > 0xFFECBAD7 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 4: sp = 0x264F9B4, pc = > 0x4317AF > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 5: sp = 0x264FA20, pc = > 0x4623A8 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 6: sp = 0x264FA58, pc = > 0x439873 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 7: sp = 0x264FA78, pc = > 0x43979D > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 8: sp = 0x264FC3C, pc = > 0x438C78 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 9: sp = 0x264FC50, pc = > 0x438B55 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 10: sp = 0x264FC7C, pc = > 0x10006B59 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 11: sp = 0x264FE0C, pc = > 0x10006B6C > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 12: sp = 0x264FE18, pc = > 0x48186E > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 13: sp = 0x264FE28, pc = > 0x40103A > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 14: sp = 0x264FE38, pc = > 0xBFF8B560 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 15: sp = 0x264FF78, pc = > 0xBFF8B412 > (C:\MUDWOLC\BIN\CIRCLE.EXE 1116) End of stack trace (more stack > frames may be present) > > I am working on trying to use dgb to find the problem, but it keeps > crashing on me. > Any ideas, no matter how vague, or with as many 'if's or maybes as > you care to use, would be great > Thanks > RC +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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