At 11:35 AM 7/30/00 -0500, you wrote: > The issue I get frustrated over is that people assume that telnet >and a graphics pump/server idea coupled using _text_ tags is actually a >_good_ idea. > > Graphics and telnet just don't mix :) I'd like to hear more on this thread. I've seen Daniel's objections to MXP, but personally I still think that it (or something like it) has a lot going for it. The viability of most of us being able to take our MUDs and convert them to something like AC or EQ is pretty much nil. However, I don't see how we could stand to lose by implementing some basic sound and graphic functionality. Icons for spells in a spellbook, images for the different objects, hyperlink-like clickability all seem like viable ways in which text-based MUDs can progress. Ultimately, the HTML-like scenario does _not_ seem like a bad way of doing things, IMHO. If someone can explain why they believe it is, I'd be very interested in hearing it. That said, I think that nothing should really be streamed from the server. Regular updates and client downloads would be a must, to update the graphics and sounds on the client computer. But that said, being able to prompt the client to display or play those doesn't seem like a bad idea in my opinion. Perhaps this should instead be done over a separate socket channel. That might have its own benefits, but the concept of being able to specify customizeable "HTML"-like frames would give us a lot of control that can only be done with VT100 escape sequences, which aren't the friendliest to code. --SR -- StormeRider "Peace favor your code." thelastsunrise.net 9000 (http://www.thelastsunrise.net) windsofstorm.net 4008 (http://winds.windsofstorm.net) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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