For those of you who might be curious, it was the struct containing the save functions: struct { int save_type; int (*func)(sh_int rnum); const char *message; } save_types[] = { { OLC_SAVE_ROOM, save_rooms, "room" }, { OLC_SAVE_OBJ, save_objects, "object" }, { OLC_SAVE_ZONE, save_zone, "zone" }, { OLC_SAVE_MOB, save_mobiles , "mobile" }, { OLC_SAVE_SHOP, save_shops, "shop" }, { -1, NULL, NULL }, }; I had to switch the types around to the dg order, and then it worked for the most part, after having to redo the save_rooms, save_objects, etc... course, those arent saving the script information.. Is there a bypass that i sould have somewhere that skips all of this? Well, if anyone knows, let me know, otherwise ill just keep looking.. this is turning into an all day project.. geez.. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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