Shay wrote: > > > My problem is the sample trigger #2, > > #2 > mob greet test~ > 0 g 100 > ~ > if %direction% say Hello, %actor.name%, how are things to the > %direction%? else * if the character popped in (word of recall, etc) this > will be hit say Where did YOU come from, %actor.name%? end ~ > > This trigger forces ME to say the line, and not the character, a cityguard > in my case, to say the line. Anyone know where this is actually set off > in the code? im probably just missing some code chunk somewhere, but im > just not sure where that might be. > > I tell ya, putting DG on after Oasis2.0 is not fun.. nope, just not fun. > .... ok, its fun.. ;) > The only thing I can think of is the wrong variables passed to dg_scripts.c (greet_mtrigger), unless you changed dg_scripts.c. Check your act.movement.c against the patch. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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