shay wrote: > > Ok, heres something new. This must not be because of the triggers. > When i do: > "force cityguard say hi", it does: > "You say, Hi" > now that isnt right. Where would the "say" be interpreted for mobs > so that They say it instead of myself??? > Check the file act.comm.c ACMD(do_say) { skip_spaces(&argument); if (!*argument) send_to_char("Yes, but WHAT do you want to say?\r\n", ch); else { sprintf(buf, "$n says, '%s'", argument); act(buf, FALSE, ch, 0, 0, TO_ROOM|DG_NO_TRIG); if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT)) send_to_char(OK, ch); else { delete_doubledollar(argument); sprintf(buf, "You say, '%s'\r\n", argument); send_to_char(buf, ch); } } /* trigger check */ speech_mtrigger(ch, argument); speech_wtrigger(ch, argument); } +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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