-----Original Message----- From: Peter Ajamian <peter@pajamian.dhs.org> To: CIRCLE@POST.QUEENSU.CA <CIRCLE@POST.QUEENSU.CA> Date: tisdag, 8 augusti 2000 13:25 Subject: Re: [CIRCLE] [CODE?] Syserr when booting objects.. >Torgny Bjers wrote: >> >> -----Original Message----- >> From: Peter Ajamian <peter@pajamian.dhs.org> >> >> >Torgny Bjers wrote: >> > >> >> Why does it say UNDEFINED when you should set it to 0 (or -1 as you say >> >> here) if it is unassigned? I think that stock OasisOLC sets it to 0, is >> >> it not supposed to be 0, but -1? >> > >> >Yes, it HAS to be -1 for no spell. >> >> Id est, there is something wrong with genobj.c saving them down as 0, then? >> It should save them as -1, is that correct? > >No, actually, the oedit command sets all 4 values to 0 for any object of >any type by default. It just happens that scrolls won't work if they >have values set to 0 so you have to change them when you create the >object. > >Regards, Peter > You mean that I have to manually change the world files every time someone creates a friggin scroll? That's about retarded if you ask me. How do I go about and fix this? Should I force it in Oedit.c or fix it in the db.c boot when it reads the object? I tried to set the value in the world file to -1 and it worked, but I don't want to have to open every file up manually whenever a builder edits a scroll.. :) So, where do I fix it so it saves it down / reads it properly? Kind regards, /Torgny +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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