Christian Loth wrote: [...] > Another solution might be using XML, as the standard which seems > to evolve as the x-platform standard for data storage. However, > writing a good XML-parser is not a trivial task. > > - Chris I think that using XML for data files might be a good idea. It would be useful to create a standard player/world/objects/whatever schema. I'm thinking in data exchange. We don't need to write another XML Parser. We have jclark's expat already available. http://www.jclark.com/xml/expatfaq.html Oh, using XML would make us look cooler :-) P.S.: Lot of time far from this list... is nice to see some familiar names still hanging around. P.S.2: Sorry for my english :-) -- Leonardo Herrera mailto:leonardo.herrera@mercantil.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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