On Thu, 10 Aug 2000, Shay wrote: [Snip] > do a save do they change. How would this be bad if using a Database? If I understand you correctly :) Players are only saved when they manually type save yes? The worldfiles aren't changed unless you have some sort of OLC. (Offline editing doesn't count :). IMHO, Players change all the time when they do something. If a player decides to venture north, his/her state is changed. A player in battle, Mana/hitpoints changes, again state is changed. Saving whenever state is changed might be a bit overkill, but it would definately be nice. > I dont see any lockups do to volume if you set it up right. Ive set up tons Yup, As long as you go with one DB, there's no problem since you can utilize that DB's Quirks and whatnot :). But if you try to support more than one DB in the code, it starts to become headachable. Also what people seldom realize is the indexes (indices?) needs to be setup correctly, otherwise even the best of bases will perform crappy. :) (Which I'm sure a lot of people already know.. :) > All ive used is VB, perl, cgi, and ASP. If you do, feel free to email it > to me..:) As I have decided upon MySQL, you could try looking through the documentation at www.mysql.com, there are some pretty nice pages that describe howto setup connection. /Serces Sir Alec Guinness - May the force be with you, Always! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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